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A virtual world, such as Second Life, is an online environment in which thousands of people can interact with one another on a persistent basis through their online personae known as avatars. How should disputes over virtual world items, such as virtual money or Second Life islands, be decided? To answer this question you must draw upon material in Chapter 5 and outside research.
You are the manager for a new software company that will make software available for users to download from the Internet. What clauses would you want to include in the end user license agreement (EULA) or clickwrap agreement? Would any of these clauses cause potential customers to look for competing software? When explaining your answer you must pull from the clauses listed in the chapter. I am not looking for opinion in the answer. I am looking for well supported answers.