Create a Slippery Slope Fallacy linked to someone playing video games during the work week

Quiz 3
Use the MLA format when citing.
Plagiarism of any kind will result in a 0 for the assignment.
If a student posts any of the quiz material publicly, the student will receive a zero for the assignment.
Worth 100 points
Some of the reading material is challenging. If you need to reach out to someone, there is a link to
Please send the file as a Word document.

Section A—Rhetorical Analysis–
Please refer to the link, Rhetorical Situation Questions.
Apply the five questions to the video “Gaming Disorder: What It’s Like to Be Addicted to Video Games.”
25-word minimum per response. (5 replies total)
Each answer is worth 5 points
Section B–
Refer to Video Games and Culture. Specifically–Chapter 3, “How Do Video Games Shape Culture?” (Pages 38-58)
Apply parts of the Toulmin Model to the article. The Toulmin Model can be found on pages 77-79 in the textbook.
1. What is the overall claim of the chapter?
Answer in your own words.
Use textual evidence to support your response.
Link the evidence to your claim. Explain your reasoning.
Worth 10 points
2. Find one piece of data in the chapter.
Why do you consider it to be data? (Otherwise known as Grounds)
Answer in your own words.
Use textual evidence to support your response.
Link the evidence to your claim. Explain your reasoning.
Worth 10 points
3. Find one warrant in the chapter.
List a warrant.
Why do you consider it to be a warrant?
Answer in your own words.
Use textual evidence to support your response.
Link the evidence to your claim. Explain your reasoning.
Worth 10 points
4. Find one example of a qualifier in the chapter.
List the qualifier.
Why do you consider it to be a qualifier?
Explain your reasoning.
Worth 10 points
Section C: Create a Slippery Slope Fallacy linked to someone playing video games during the work week. (Or students playing video games during the semester)
Present the fallacy.
Explain why it is considered a slippery slope fallacy.
Worth 5 points
Section D:
Create a Loaded question fallacy.
Here is the scenario: Two people discuss video games being used as a coping strategy.
Person A uses a loaded question during the discussion.
List the loaded question
Explain why you consider it to be a loaded question.
The textbook provides examples on page 96.
Worth 5 points
Section E:
Compare the function of an annotated bibliography with the Rhetorical Situation Questions we have been using throughout the semester.
List what they have in common and explain what their differences are.
For the annotated bibliographies, refer to the link posted in Week 10 titled Annotated Bibliographies.
Make sure you answer in your own words.
100-word minimum.
Worth 25 points

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